iOS or Android first? How to decide for your launch
Whether to launch on iOS, Android, or both, and why the answer matters less than it used to.

iOS or Android first is one of the first questions founders ask, and it used to be a costly decision. Today the honest answer is that it matters less than it once did, but there are still good reasons to lead with one. Here is how to think it through.
Start with where your users are
The right platform is the one your audience already uses. A few things to weigh:
- Geography: iOS leads in the US, UK, and much of Western Europe. Android dominates most of Asia, Africa, and Latin America.
- Audience: consumer and higher-income segments skew toward iOS. Broad, global, or price-sensitive audiences skew toward Android.
- Revenue: if you plan to charge, iOS users still tend to spend more per head on apps and subscriptions.
If your first market is the US or Western Europe and you want to test paid demand, iOS is usually the cleaner place to start.
Why the question is smaller than it looks
The old reason to pick one platform was money: building iOS and Android meant two separate codebases and close to double the work. That is no longer how we build. With React Native and Expo, one codebase produces both apps, so reaching both stores is a small step rather than a second project.
In practice we often build for both from day one and simply choose which store to launch and market first. You get the reach without paying twice for it.
A simple way to decide
If you are still unsure, this is the short version. Launch iOS first when your early users are in iOS-heavy markets or you want to test paid demand quickly. Launch Android first when your audience is global or in Android-heavy regions, or when reach matters more than early revenue. Either way, plan the build so the other platform is ready to follow without a rewrite.
Not sure which fits your product? Tell us who your users are and we will give you a straight recommendation along with a scoped plan.